#ifndef EGG_LIGHTSTAGE_H
#define EGG_LIGHTSTAGE_H

#include "Shader.h"
#include "ShaderLib.h"
#include "GeometryLib.h"
#include "FrameEvent.h"
#include "FrameBuffer.h"

namespace egg{

    class LightStage{
    public:
        LightStage();
        void doRender(const FrameEvent& evt);
    protected:
        ShaderPtr mShader;
        GeometryPtr mQuad;
        ShaderParamMap mParamMap;
    };

}

#endif